Animation development

  The animation development will be done on the program Krita, where I will be using the animation section of the program to allow me to animate and make the most use of the tool provided. The first initial step was to analyse the number of frames will be used for the loop animation. Previously, the program in which I first intended to use on, ClipStudio Paint, was restricted to only 25 frames, therefore I switched to Krita as it has unlimited frame access and drawing. 

 As I pictured out the loop animation, I decided that 25-30 frames should be sufficient to get the animation completed. Once the frame window was decided, I layed out key rough sketches to figure out how the animation would flow. Once the key rough sketches were made, I proceeded to make the line art frames.


 I maintined the pace of the frame by frame drawing, while also retaining the consistency with each drawing just to make sure its belivable and therefore easy to understand what the character is doing. 

 When it comes to frame rate, I decided to go for 12 frames per second as it is an ideal choice for animation. This means I can pace the animation slowly and fastly with specific drawings while not losing out on much details. The character will slowly get from from the initial position until the speed is picked half way through, indicating the character is wanting to get up fast.

 By the time the lineart cell frame animation was done, the total frames drawn was 28 frames, just in line as what I predicted.


 Once the tedious part was done of lineart drawing, the next and the fast step was to colour the animation. On Krita, I have changed the settings for the shortcuts to enhance my workflow and therefore navigating through frames quickly. The keys I, O and P are for previous frame, make a new frame and next frame respectively. That said, I went back to my first frame and using the bucket tool by pressing F, I quickly tapped on the space to fill the character with colour and moved on to the next frame quickly.


 Once the filling of the character with colour was done, I then exported the animation clip as a movie format, where I can adjust the timing precisely for the animation to go smoothly.

 I use Filmora video editing program to adjust the timing and add fade in-and-out effect to finish off the first clip of the animaiton, and this was the completion of the first clip. With the first clip done, I understood well with my working pace and how I can proceed to accelerate the workflow even more, despite animating different character's animation and how to tackle those perspective as well. 



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