Animation development
The animation development will be done on the program Krita, where I will be using the animation section of the program to allow me to animate and make the most use of the tool provided. The first initial step was to analyse the number of frames will be used for the loop animation. Previously, the program in which I first intended to use on, ClipStudio Paint, was restricted to only 25 frames, therefore I switched to Krita as it has unlimited frame access and drawing.
As I pictured out the loop animation, I decided that 25-30 frames should be sufficient to get the animation completed. Once the frame window was decided, I layed out key rough sketches to figure out how the animation would flow. Once the key rough sketches were made, I proceeded to make the line art frames.
I maintined the pace of the frame by frame drawing, while also retaining the consistency with each drawing just to make sure its belivable and therefore easy to understand what the character is doing.
When it comes to frame rate, I decided to go for 12 frames per second as it is an ideal choice for animation. This means I can pace the animation slowly and fastly with specific drawings while not losing out on much details. The character will slowly get from from the initial position until the speed is picked half way through, indicating the character is wanting to get up fast.
By the time the lineart cell frame animation was done, the total frames drawn was 28 frames, just in line as what I predicted.
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